VGD: Lens 1 & 2

Pick a game that you have played that is less than 5yrs old. Reflect on the game using Lenes 1 & 2. Write one paragraph on each lens, for a total of two paragraphs. Email your paragraphs to me before class tomorrow, 8-22-17

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DMS1: Final Project

For your final project of the year, you’ll be asked to demonstrate the various skills you’ve developed during the year. Specifically:

  • Composition
  • Use of Color
  • Contrast
  • Perspective
  • Figure Drawing
  • Landscape Drawing
  • Traditional medium
  • Digital medium

To demonstrate your level of mastery of these areas, you’ll be required to create three products, a study, a painting using the Oil Pastels, and an image created via Photoshop. The Oil Pastel and the Photoshop images should attempt to be replications of each other, and both should be based on the study. The images should be landscape images that include a building in the middle distance with three figures. Two of the figure should be in the foreground with the third near the building.

  • The Study: This will be a simple sketch on half a page with pencil and paper that will serve as your layout for your other two images. One study will get you a 2.5. Multiple studies will increase your grade into the 3.0 and 4.0 range. You can also include Oil Pastel studies of individual elements in your image.
  • The Painting: This should be completed on a full sheet of paper using Oil Pastels.
  • The Photoshop Image: The dimensions of this image should be 11×8.5 with a resolution of 300ppi.

All three images should need to be turned in by the last day of the school year.

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DMS2: Walk Cycles of DOOOOOOOM

Alright humanoids, today you’re walking into the wide world of walk cycles. You might recall I had you do some walk cycle drawing a week or two back and now all that hard work pays off.

Step one if you’re going to make, in Photoshop, a manikin that you’ll be able to manipulate like an evil puppet-master. Since I’m not 100% evil, you won’t have to draw this manikin from scratch, but instead you’ll be able to trace over an image in Photoshop. That image you can find on page 1 of the PDF.

The PDF, called FigureDrawing(excerpt) can be found on my T Drive at:

T:\rcole\DMS\DMS Pickup\April

Then begins your wonderful journey into the following tutorial, which you should be able to finish by the end of class on Wednesday.

And once you have finished Pt1, there is Pt2.

and Pt3.a

and Pt3.b

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DMS2: The Bouncing Ball of DOOM

 

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IntroCompSci: Infection Simulation

Here’s the grading rubric for the Infection Simulation, which will be evaluated for a grade on Friday, 5/5/17.

  • 3.0
    • Separate speeds for Infected and Healthy sprites.
    • Individual Infected sprites ‘die’ after a time limit expires.
    • Individual Infected sprites slow down over time.
  • 4.0 – In addition to the 3.0 requirements
    • Run multiple simulations. Be sure to clear previous population first.
    • Report Average time till there are Zero infected alive over the course of all the simulations.
    • Report % of Simulation that had uninfected survivors at the end.

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IntroCompSci: Disease Simulation

I might not be in class today, and if so we’ll take a detour on your project today. The next step in the Missile Tracking project is complicated and I want to be there to help you with it.

Instead today you’ll head back to the Curriculum page,  http://bjc.berkeley.edu/website/curriculum.html, and you’ll want find this particular activity:

Unit 5 Lab 3: Models and Simulations, Page 3

The short version? You’re going to simulate a disease spreading through a population. Think of it like a zombie simulator. Have fun. I’ll be checking your progress from credit on Tuesday, so don’t fool around.

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DMS2: Bouncing Ball Tutorials

Since video playback doesn’t have the correct codex on your computer, I’ve uploaded the video tutorials for the Bouncing Ball to YouTube.

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