For your final project of the year, you’ll be asked to demonstrate the various skills you’ve developed during the year. Specifically:
- Use of Color
- Figure Drawing
- Landscape Drawing
- Traditional medium
- Digital medium
To demonstrate your level of mastery of these areas, you’ll be required to create three products, a study, a painting using the Oil Pastels, and an image created via Photoshop. The Oil Pastel and the Photoshop images should attempt to be replications of each other, and both should be based on the study. The images should be landscape images that include a building in the middle distance with three figures. Two of the figure should be in the foreground with the third near the building.
- The Study: This will be a simple sketch on half a page with pencil and paper that will serve as your layout for your other two images. One study will get you a 2.5. Multiple studies will increase your grade into the 3.0 and 4.0 range. You can also include Oil Pastel studies of individual elements in your image.
- The Painting: This should be completed on a full sheet of paper using Oil Pastels.
- The Photoshop Image: The dimensions of this image should be 11×8.5 with a resolution of 300ppi.
All three images should need to be turned in by the last day of the school year.
Alright humanoids, today you’re walking into the wide world of walk cycles. You might recall I had you do some walk cycle drawing a week or two back and now all that hard work pays off.
Step one if you’re going to make, in Photoshop, a manikin that you’ll be able to manipulate like an evil puppet-master. Since I’m not 100% evil, you won’t have to draw this manikin from scratch, but instead you’ll be able to trace over an image in Photoshop. That image you can find on page 1 of the PDF.
The PDF, called FigureDrawing(excerpt) can be found on my T Drive at:
Then begins your wonderful journey into the following tutorial, which you should be able to finish by the end of class on Wednesday.
And once you have finished Pt1, there is Pt2.
Here’s the grading rubric for the Infection Simulation, which will be evaluated for a grade on Friday, 5/5/17.
- Separate speeds for Infected and Healthy sprites.
- Individual Infected sprites ‘die’ after a time limit expires.
- Individual Infected sprites slow down over time.
- 4.0 – In addition to the 3.0 requirements
- Run multiple simulations. Be sure to clear previous population first.
- Report Average time till there are Zero infected alive over the course of all the simulations.
- Report % of Simulation that had uninfected survivors at the end.
I might not be in class today, and if so we’ll take a detour on your project today. The next step in the Missile Tracking project is complicated and I want to be there to help you with it.
Instead today you’ll head back to the Curriculum page, http://bjc.berkeley.edu/website/curriculum.html, and you’ll want find this particular activity:
Unit 5 Lab 3: Models and Simulations, Page 3
The short version? You’re going to simulate a disease spreading through a population. Think of it like a zombie simulator. Have fun. I’ll be checking your progress from credit on Tuesday, so don’t fool around.
Since video playback doesn’t have the correct codex on your computer, I’ve uploaded the video tutorials for the Bouncing Ball to YouTube.
Before break, I mentioned that the remained of the semester would be given over to student selected projects. Today you’ll be laying out your game proposal and creating a Design Document, which will be your road map to creating your game.
The rest of the year breaks down into the following weeks.
- Week 1: April 10-14
- Week 2: April 17-21
- Week 3: April 24-28 — End of PR 5
- Week 4: May 1-5
- Week 5: May 8-12
- Week 6: May 15-19 — Cole in D.C.
- Week 7: May 23-26
- Week 8: May-June 29-2
At the end of each week your team will need to do a progress check, based on the benchmarks you layout in your Design Document. So for each of the weeks above you’ll need to explain, in some detail what you expect to have completed by that date.
A Team Project
As you know by now, video games are a time consuming process. With that in mind, I encourage you to work in teams of no more than two. IF you select this option then you’ll need to be very clear in your Design Document who is responsible for which tasks. You’ll want to set up your schedule so that both team members are working in parallel and not one waiting for the other to finish a task.
But what type of game?
As I mentioned before break, you should attempt to recreate an existing type of game. I’d stay away from networked games, as that get complicated quick.
Some suggestions (not limited to these options):
- Three Match games
- Tower Defense
- Puzzle games
- Top Down Shooters
Bring your “The Art of Game Design” to class for the rest of the week.
For today you want to find a teammate if you want, and start to nail down specifics of what you want your game to be.
What should be in a Design Document?