DMS1: WarmUp – What a square





DMS2: The Bouncing Ball of DOOM



VGD: AI Pathfinding

Luis A found a great video tutorial on AI Pathfinding and was able to use it to implement in his custom game. So if you want AI Pathfinding in your own game, follow this video.


DMS1: Drawing multiple people

Drawing the following groups of people interacting.



IntroCompSci: Infection Simulation

Here’s the grading rubric for the Infection Simulation, which will be evaluated for a grade on Friday, 5/5/17.

  • 3.0
    • Separate speeds for Infected and Healthy sprites.
    • Individual Infected sprites ‘die’ after a time limit expires.
    • Individual Infected sprites slow down over time.
  • 4.0 – In addition to the 3.0 requirements
    • Run multiple simulations. Be sure to clear previous population first.
    • Report Average time till there are Zero infected alive over the course of all the simulations.
    • Report % of Simulation that had uninfected survivors at the end.


DMS1: Omg words about Monet

Now that you’ve seen some of Monet’s work in person, you are ready to write about the elements that make up his style.  If you need a reminder on Monet and his style, use the following link:

Your task is the write about 1 of the elements of Monet’s style. How he used color, light, reflections, his brush strokes, subject matter, or loose style of his renderings. You need to write two paragraphs with minimum of ten sentences. Omg, how will you survive? Also, include in your document and use as evidence 3 of the element you’re writing about. That will get you a 3.0. If you exceed that and use strong and clear evidence, you can move your grade closer to a 4.0.

Complete this assignment in a google doc and share it with me by the end of the week. The doc name should follow this format, “Monet – Student Name”. It will be due at the end of the week.


DMS1: I guess you’re not on the field trip.