Before the end of class today, I’ll be scoring your progress with the Guessing Game assignment. Below you’ll find the point based scoring rubric.
- 1pt – The # Guessing Game is all contained within one Custom Block.
- 1pt – The program asks for and uses the player name.
- 1pt – The program selects a secret number between 1 and 10 that the player must guess to win.
- 1pt – The program tracks how many guesses the player makes and mentions it when they finally win.
- 2pt – The program asks the player to set the maximum random number, instead of defaulting to 10. i.e. They can pick a number between 1 and 30, or 1 and 6.
- 2pt – The program switches up its response when players guess incorrectly. The goal is that it doesn’t say the same time over and over again.
3pts = 2.5
4pts = 3.0
6pts = 3.5
8pts = 4.0
You’re starting a new tutorial project today called “Space Shooter” on the Unity website. You should be able to get through the first few videos today. We will resume the Innovation presentations when I return on Monday. Here’s the link to the tutorial:
Here the rubric for the Daisy Design activity:
- Create a custom block called “Draw Circle [ ]” with an input for the size of the circle. -1pt.
- Create a custom block called “Draw Daisy [ ] [ ]” with an input for the size of the circles in the daisy design, and an input for the number of circles that make up the design. The circles it draws should be evenly spaced around the center. -2pts.
3 points gets you a 3.0 for the assignement. The following additional steps will push you into 3.5 and 4.0 territory.
- Create a custom block that uses Draw Daisy to create patterns as in the images below:
- Create an alternative version of the Draw Daisy block that changes the color of the pen depending on which direction the sprite is facing.
- Create an alternative version of the Draw Daisy block that changes the size of the pen depending on which direction the sprite is facing.
I will be checking you Daisy Design by the end of the period today, 9/21/17.